Battlefield 6’s Rush Mode Draws Criticism During Beta Testing

Battlefield 6’s Rush Mode Draws Criticism During Beta Testing - readd.org 2025

The return of Rush, a popular game mode from previous Battlefield installments, is facing significant backlash during the current beta testing phase for Battlefield 6. Players are expressing disappointment with the revised design and feel it deviates substantially from its established identity.

Originally a staple for longtime fans dating back to the Bad Company series, Rush traditionally involved two teams contesting multiple M-COM sites—each side possessing an expansive ticket pool and a dynamic frontline—a formula often compared to Counter-Strike’s bomb defusal mode but with respawns. While the core rules of Rush remain unchanged in Battlefield 6, many players find its implementation jarring due to constraints imposed by the game’s format and map designs.

The limited player count, fixed at 12 versus 12, is a recurring source of concern, as it eliminates the sense of scale that characterized previous iterations in titles like Bad Company 2, Battlefield 3, and Battlefield 4. This reduction in scope appears linked to unusually compact map layouts, further exacerbating the issue. One player commented online that the current Rush feels akin to “Search and Destroy from Call of Duty with bigger teams.” The absence or limited presence of vehicles is also contributing to the negative perception.

While not universally condemned, some analysts suggest this smaller-scale approach may be a deliberate attempt to distinguish Rush from Breakthrough, a linear objective mode introduced in Battlefield 1 that serves a similar purpose but utilizes capture points instead of bomb sites. A historical preference for Breakthrough has relegated Rush to a “specialty” mode often omitted from initial game releases, as seen with Battlefield V’s delayed implementation.

The criticism surrounding the redesigned Rush is intertwined with broader concerns about map size in the beta. Players are yearning for expansive environments that allow for vehicular gameplay and provide sufficient space for large-scale engagements—a desire not consistently met by the maps currently available.

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