Hell Clock Developers Rapidly Overhaul Campaign Following Player Feedback

Just two weeks after its initial release, developer Rogue Snail has implemented a significant overhaul to the campaign structure of their new action roguelike, Hell Clock, responding directly to player desires for increased challenge and build flexibility. The game, which blends Diablo-style loot progression with the improvisational elements characteristic of titles like Hades, initially featured an Ascension mode allowing players to replay the campaign at heightened difficulty following completion.
Beyond the immediate addition of Abyss, Rogue Snail is also addressing player concerns regarding item upgrades. Current mechanics force players to discard existing equipment when acquiring superior replacements, limiting experimentation with different character builds. The developers aim to revise this system, allowing for greater flexibility and encouraging a wider range of playstyles.
Looking further ahead, the studio outlines ambitious plans that include implementing an endgame progression system inspired by Path of Exile’s “maps,” alongside new crafting mechanics, enhanced character animations, and a future paid expansion introducing a fourth act to the game’s narrative. The rapid development pace suggests Rogue Snail is determined to establish Hell Clock as a compelling alternative within the competitive action RPG landscape.
